Friday, March 1, 2013

Analyzing the Core Set - Jedi - Forgotten Heroes

Objective Set 2 - Forgotten Heroes

Objective
Standard 1 resource, 5 Damage Capacity. The ability on this Objective gives you a slight amount of card advantage, varying in strength based on how you build your deck. In most cases, it will mean roughly half of your characters give you the ability to draw 1 additional card a turn. This amounts to most turns resulting in an additional card. This is fairly important, since if gives you a distinct advantage in Edge Battles and helps the deck stay aggressive early in the game. That all being said, the benefit when compared to some of the other possible objectives is really just average, but expect it will be more important in the future.

Obi-Wan Kenobi
The headliner. For a cost of 5 you get a decent cheracter, but not really a heavy hitter like Luke. Elite, 3 damage capacity, a combat icon, a tactic icon, an edge tactic and an edge blast is nothing to sneeze at, and his trait is pretty strong. He just doesnt have same oomph as Luke or even Yoda, expecially at 5 cost. The 4 force icons is pretty nice, and he will likely be committed to the force regularly. Hes good, and can really help when people are a little twist happy, but probably wont hold down a game for you by himself, especially if you lose the edge battle.

Jedi in Hiding
First of the 2 cost guys, this one has decent stats. Damage Capacity of 1 kinda stinks, and I would have gladly given up the edge blast for another HP, but what can you do. Force Choke and Darth Vader really take it to this guy. Nice that he is a force user, since it helps trigger the objective's react. The two Combat Icons is the real selling point, since he kills most non-unique characters by himself and isn't overly threatening for the most part. A pretty average unit. Having 2 force icons instead of 1 would have also helped this guy a lot.

Jedi Mind Trick
One of the most annoying events Jedi have. You really want to play it during your opponent's turn before he can take the force struggle back and put 2 tokens on. Costs one, so may eat up your reserved resource if played too early, but can be a game changer. Locking down Vader, the Emperor and other nasty stuff can be huge. One of the best reasons to play this set.

Our Most Desperate Hour
This card is pretty meh. Kinda nice early if you put out Luke or Han or something turn 1 and wanna be sure he lives to turn 2, but in general is pretty boring, especially because it only has one force icon. Cute that you can double up a shield, but that rarely comes up. The weakest card in this set for sure

Heat of Battle
A nice fate card. Can punk something before the fighting begins and adds 2 to the edge which is nice to have. Im not huge of overdoing fate cards because they can be dead if you get them at the wrong times, but this one can turn a battle for you pretty easily and is nice to have.

Objective Set as a whole:
On the whole, you are taking this set for 2 reasons. The first is you want some more beef outside Luke, Yoda, and maybe Han, and Obi wan is next best option. Hes decent and can bring some pain, taking some pressure off your other uniques. The second is Jedi Mind Trick. Having the trick (or 4) can be really frustrating to the DS and help your uniques pain train the DS characters. As an added bonus to either, you get some random card draw and a couple other situational cards. Far from a bad set, but I do not necessarily think its a blinking "must have" like Luke's set.

No comments:

Post a Comment