Tuesday, March 5, 2013

Analyzing the Core Set - Jedi - The Secret of Yavin 4


Objective Set 5 - The Secret of Yavin 4

Objective:
This objective is all about protecting you other, likely weaker, objectives.  Standard 1 resource, but 6 damage capacity instead of 5.  The reaction lets you change a DS attacker to be attacking this one.  Note that post FAQ this means they cannot attack the Objective they were originally assigned to again this turn and CAN choose to attack this objective again since this limitation is applied when they assign, prior to the react.  This can be very powerful, and keep the DS off their most common targets of Hero's Journey, Forgotten Heroes, or Jedi Training until this one has been destroyed.  This is a pretty nice ability to have, but honestly you would really much rather have your other objectives, so it will not be uncommon to pass this one up when given the choice.

C-3PO
So much better than his counter-bot its scary.  One cost for his reaction is solid gold.  This guy is like paying a Counter-Stroke in advance and having him stare at your opponent until he's needed to stop something nasty. As an added bonus he has one force icon, meaning hes great to commit to the force since he never needs to go to battle (he can use his ability from outside it), and kills himself, freeing up the commit marker when he does.  Incredibly frustrating if you get him early since it means their first attempt to do something meaningful will be cancelled and he will likely buy you time to find a Counter-Stroke too if you are playing it. Another card that make me lament R2-D2, since if R2 could have 'repaired' him (fluff ftw) back to your hand they would have been one of the most frustrating combos in the game.

Guardian of Peace
Two cost for 2 damage capacity and a edge combat icon doesnt sound so great, but she has Shielding and Protect Character, which makes up for it to some degree.  She helps keep your fatties and objectives alive, which is nice, since giving them +2-3 Damage Capacity can mean they dont go down so easily, if at all.  My biggest problem is the severe lack of combat icons means shes dead weight in helping you kill objectives and isn't really even very good on defense aside from giving out shields.  I think you need a few of these in a deck to help with Force Choke and the like, but its a balancing act I havent found yet.  More on that below...

Guardian of Peace
..and you get two.  This is what I mean.  You want to have a few, but I'm not sure you need 4.  I'll get more into this in the set as a whole section, but this card is the hardest question for Jedi in my opinion.

Lightsaber Deflection
A really fantastic card, especially early in the game.  Can swing a battle quickly, especially if you win edge.  Creates 'I strike and kill a guy, you strike and kill one of your other guys, then I strike again' situations that really frustrate the DS,  This card is also free, which helps allow you to keep the resources for Counter-Stroke or Jedi Mind Trick.  Throw on 2 force icons for giggles and this is a really good card.  In my opinion, this is probably the 3rd best event for Jedi in the core set.

Twist of Fate
Alllllrighy,,,This card is a doosey. I don't want to say its a great card by itself, because it isnt.  However, it can be a game changer in the right situations and that in and of itself is important. Just having this card in your deck will make your opponent play carefully.  I'm not going into all the possible situations since there are way too many for me to cover in one post, but suffice to say this is probably the single most important fate card that exists, especially because both sides have it (although the DS version is slightly 'weaker').  I think this card is generally better on the defense since you can pretty easily get your opponent to throw 2-3 cards before you pass up since he has to start the edge, but can be good in many situations.

As a Whole:
This set is the single hardest question for Jedi decks.  As Light Side, you do have to at some point attack and kill your opponent's objectives, and this set offers basically no direct help towards that goal.  It has basically no combat icons of any type and nothing that gives you any real force multiplier.  It does help protect your characters and cards very well, especially against Sith, and that has some value in Jedi since most of their characters are well worth protecting. Luke and Yoda in particular.  I could see skipping this set entirely if you had a lot of 2 capacity people and ways of resurrecting your big guys, but I think that as of now you really cant do that since Jedi in Hiding and Twi'Leks have only 1 capacity.  Of course if you go 2 of this, you have a lot of cards that dont directly help you win and can cause your deck to sputter.  Finding the correct balance, which in my opinion right now is 1 of these, is the hardest part of this set.  You get a lot for taking it;  C-3PO, Deflection, 2 shielding/protector guys, AND the twists, but you also miss out on some offensive power, which you will need to win.

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